What you'll do Create and design golf courses that vary in difficulty, theme, and gameplay mechanics, ensuring each one provides a unique and enjoyable experience for players. Based on real courses.
Utilize Unity's tools and asset pipeline to implement level designs, placing assets such as trees, rocks, water hazards, bunkers, and other objects that enhance the course.
Work with environmental artists to design diverse landscapes that make the courses visually appealing while also supporting gameplay.
Prototype course layouts and mechanics, gathering feedback and iterating on designs to improve the overall experience.
Work with the programming team to integrate special events, challenges, and game mechanics (e.g., dynamic weather, changing course conditions) into levels.
Playtest courses extensively to ensure they are fun, challenging, and free of technical issues. Collaborate with QA to identify and resolve level-related bugs or design issues.
Focus on user experience and accessibility, ensuring that players feel satisfied with the flow of the course, as well as the ease of navigation and controls.
What you'll need
5+ years of experience in level design, preferably in the gaming or golf simulation genre.
Proficient with Unity and its level design tools, including the Terrain System, ProBuilder, and Asset Store tools.
Ability to conceptualize and create visually stunning and fun courses while keeping technical constraints in mind.
Ability to think critically and iterate on designs based on feedback from both players and the development team.
Strong focus on polishing the finer aspects of level design to ensure a high-quality experience.
Experience with procedural content generation for golf courses.
Familiarity with creating or managing multiplayer environments and challenges.
Experience working with 3D modeling or world-building tools (e.g., Blender, Maya, Zbrush).
A keen interest or knowledge of golf, including real-world courses and golf mechanics.