We are seeking a 3D mid-level artist with experience related to Organic or Hard Surface 3D artwork and environment structures.
You can find below the description of the organic and hard surface job family:
**Organic Modeling/Texturing Artist Job Family**:
**Requirements**:
- Hard Surface Modeling/Texturing
- Organic Modeling/Texturing
- Environment structures
**Responsibilities**:
- Create models, UV map, textures, and materials for creatures, characters, and environment terrain, vegetation.
- Translate concept art and design ideas into 3D.
- Help develop final look of organic models
- Help set and maintain the high-quality bar for the game projects.
- Assist in scoping work for on time milestone deliveries.
- Support concept phase with 3D explorations.
- Help design modular and technical workflows to support gameplay features.
- Provide Consistent Quality results.
**Qualifications**:
- Portfolio of work demonstrating strong proficiency as an Organic or Character artist.
- Passion for playing and creating games.
- Self driven with strong communication skills.
- Ability to tackle challenges and problem solve with a strong sense of ownership
- Ability to work closely with many other disciplines and be a team player
- Ability to bring an asset from modeling all the way to Texturing and getting the object in game.
- Understand of texture creation
- Experience creating organic assets
- Strong sense of body proportions and anatomy.
- Skilled in creating and understanding PBR materials.
- Intermediate understanding of Maya/Max, Photoshop, Zbrush, Substance Painter
- Advance understanding of current game art pipelines and methodologies.
**Additional Beneficial Skills**:
- Experience creating 2D rough concepts and/or illustrations.
- Experience with Unreal Engine.
- Experience with rigging and skinning.
**Hard Surface Artist Job Family**:
**Responsibilities**:
- Create models, uv map, textures, and materials for environment, armour, vehicle, mechanical, and weapons assets.
- Translate concept art and design ideas into 3D.
- Help develop final look of hard surface models.
- Help set and maintain the high-quality bar for the game projects.
- Assist in scoping work for on time milestone deliveries.
- Support concept phase with 3D explorations.
- Help design modular and technical workflows to support gameplay features.
- Provide Consistent Quality results.
**Qualifications**:
- Portfolio of work demonstrating strong proficiency as a Hard Surface artist.
- Passion for playing and creating games.
- Self driven with strong communication skills.
- Ability to tackle challenges and problem solve with a strong sense of ownership
- Ability to work closely with many other disciplines and be a team player
- Ability to bring an asset from modeling all the way to Texturing and getting the object in game.
- Understand of texture creation
- Experience creating hard surface assets
- Strong sense of three-dimensional form.
- Skilled in creating and understanding PBR materials.
- Intermediate understanding of Maya/Max, Photoshop, Zbrush, Substance Painter
- Advance understanding of current game art pipelines and methodologies.
**Additional Beneficial Skills**:
- Experience creating 2D rough concepts and/or illustrations.
- Experience with Unreal Engine.
- Experience with Autodesk Fusion.
- Experience with rigging and skinning.
- Experience with Spline Modeling techniques and approaches.
**Departamento**:
Artístico
**Carga Horária**:
40