Level Designer

Detalhes da Vaga

Big Moxi Games is scaling its art team to support the development of AAA MMOG with a large global publisher. We are seeking level designers with 2+ years of experience to join us in creating awesome games for PC and consoles.
Responsibilities:Development of design documentation for level progression (flow), level layouts, and 3D block-outs for in-engine playtesting;
Bring new ideas to the table in regards to every facet of the game; mechanics, story, missions, and more;
Work closely with the artists and programmers to take ideas from conception to implementation;
Required Skills:Knowledge of Landscapes and Heightmaps using Unreal Engine 4;
3D game level building experience;
Ability to take direction and accept critical review of your work;
Clear understanding and appreciation of schedules and milestones;
Ability to create fun and exciting gameplay using a complex array of mechanics;
Strong understanding of aesthetics as it relates to level layout and presentation;
Passion for and broad knowledge of console games with ability to critically analyze user experience;
Ability to communicate in English.
PlusesExperience with World Creator 2, Maya and/or 3D Studio Max.
Additional InformationWorking remotely is an option;
Relocation assistance is offered.
About the CompanyBig Moxi Games is currently developing Wardens Rising, a blend of fast-paced isometric action and base defense for PC and console. We aim to build a strong portfolio of original IPs for mid-to-hard core gamers across the globe. Raising our artistry and craftsmanship with great attention to detail. Crafting experiences that bring something new to genres like action, role-playing, shooter and strategy.

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Salário Nominal: A acordar

Fonte: Jobleads

Função de trabalho:

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