Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertise in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
We produce our industry-leading results by constantly staying at the forefront of modern technology and cutting-edge processes and practices. The best of Magic Media's teams are known for their strong initiative, not just in taking care of their day-to-day responsibilities but in helping identify ways to build, grow, and improve.
**RESPONSIBILITIES**:
- Generate high quality models, modular kit pieces and textures from concepts and photos.
- Create compelling art driven stories through environmental spatial design and set dressing that inspires and feels realistic to the player.
- Interpret and push concept designs to the next level while bringing new ideas to the table.
- Consistently achieve high quality visual goals while working independently as needed.
- Work closely with level designers to meet both gameplay and art direction needs.
- Work closely with technical art to develop new or improve upon current techniques in order to enhance visual quality.
- Assist the art director and lead artist in regards to finding solutions to more complex artistic and technical issues that arise.
- Provide internal artists with artistic and technical guidance.
- Serve as a mentor to more junior environment artists on the team by consistently creating artistically and technically sound work in engine.
**Requirements**:
- 5+ years of experience within the Environment Art discipline with at least 2+ years of experience as an Environment Artist in game development using Unreal Engine(5.0 plus preferred).
- Shipped at least 2 games in Environment Art role; preferably full cycle on a 'AAA' console or PC title.
- Extensive knowledge of the standard 3D packages, 3Ds max, Maya, Blender, etc.
- Strong artistic sense of scene composition.
- Extensive knowledge and experience in modern day AAA environment pipelines, both technically and organizationally.
- Proven understanding of PBR workflows and working with software packages such as Substance Painter/Designer.
- Basic lighting and rendering skills.
- Ability to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design.
- Experience problem-solving for art while working closely with technical artists, programmers and lead artists.
- Excellent organization, time management, and communication skills.
- You have a great team spirit and are proactive.
- Professional working English proficiency.
**DESIRABLE PLUSES**:
- Tech art background, specifically in how it relates to environments, materials and/or lighting.
- Procedural environment insights or basic knowledge(Houdini, etc. a plus).
- Tech Experience with Unreal or Unity assets integration and/or illumination.
- Lighting and rendering experience in Unreal and Lumen.
**Benefits**
- Permanently remote position.
- Be part of an international group with offices worldwide.
- Career growth and development.
- Working closely with a team of like-minded people in a fast-paced, multicultural environment.
- Ongoing training and professional self-improvement opportunities.
- Flexible working hours.
- An inclusive culture and open communication.
**PLEASE NOTE THAT ONLY APPLICATIONS IN ENGLISH WILL BE CONSIDERED!