Senior Multiplayer Software Engineer, Backend

Detalhes da Vaga

What you'll do:

? Server Architecture and Design: Design and implement robust and scalable backen
dsystems for multiplayer games using C#. Ensure high availability, low-latency, an
dsecure connections for players

.
? Multiplayer Game Logic: Implement core multiplayer systems, including play
ermatchmaking, lobbies, leaderboards, in-game transactions, and game sta
tesynchronizatio

n.
? API and Networking: Develop and maintain RESTful APIs and real-time network
ingprotocols (e.g., WebSockets, UDP, etc.) to handle communication between the cli
ent(Unity) and backend servers as well as Linux/Ubun

tu.
? Data Management: Implement and maintain backend systems for player data stor
age,persistence, and retrieval. Ensure proper database management for player accou
nts,statistics, and game progression (SQL/NoSQL databas

es).
? Collaboration: Work closely with Unity developers to integrate backend features
withthe frontend game client. Provide support for debugging and troublesho
otingmultiplayer-related is

sues.
? Testing & Debugging: Conduct thorough testing of multiplayer systems, includin
g loadtesting, stress testing, and debugging complex multiplayer interac

tions.
? Documentation: Maintain clear and comprehensive technical documentation for
servercode, systems, an

d APIs.
What yo

u'll need:
? Experience: 3+ years of professional experience in backend development,
preferablywith a focus on multipl

ayer games.
? Proficiency in C#: Solid experience with C# for backend developmen
t, includingfamiliarity with .NET Core, ASP.NET, or Unity backen

d solutions.
? Multiplayer Networking: Strong knowledge of networking protocols and
concepts usedin multiplayer games (e.g., client-server architecture, real-time synchroniza
tion, latencyc

ompensation).
? Database Management: Experience with relational and NoSQL databa
ses (e.g., SQLServer, MongoDB, Redis) and understanding of database design and

optimization.
? Game Development Experience: Familiarity with Unity and g
ame developmentprinciples, including how game clients communicate with b

ackend servers.
? Version Control: Proficient with version control systems such as G
it and bran

chingstrategies.
? Problem Solving: Strong troubleshooting and debugging skills, with an ab

ility to identify


Salário Nominal: A acordar

Fonte: Allthetopbananas_Ppc

Função de trabalho:

Requisitos

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