Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.Cooperation: RemoteNext great challenge is coming:We are searching for an artist who is highly skilled and talented with a proven track record of leading teams in projects involving stylized environments, hard surfaces, and weapons. The ideal candidate is a visionary leader committed to maintaining high standards of quality and style, with extensive experience in game development and a deep understanding of different pipelines.Superpowers you have areWorking Experience as Project Lead or Team Lead in 3D;Strategic thinking, desire to develop 3D Stylized Environment Sub-division;Deep industry knowledge;Constant self-development and the desire to develop others;High-quality standards and artistic taste;The ability to objectively evaluate the work of others and give constructive feedback;Experience in creating high-poly and low-poly models of stylized environments, weapons and hard surface assets on given concepts;High-poly sculpting in Zbrush;Low-poly modeling in Max/Maya/Blender;Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);Stylized texturing skills in Substance Painter and/or hand-painted texturing;Intermediate level of English proficiency or higher, in both speaking and writing.You're a rockstar if you haveExperience assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc);Experience creating materials in Substance Designer;Rendering skills in VRay, Arnold, etc.As a part of Room 8 studio, you willLead AAA console, PC and mobile projects in the direction of stylized environment, including stylized weapons and hard surface assets;Control the quality of artists' work in the team;Assist and solve problems in the team that are related to the artistic and technical components of the project;Organize the work of the team in the framework of the project and a specific task;Be responsible for team management, development & assessment;Participate in the hiring process as a technical interviewer and reviewer;Create technical specifications and guides.Benefits pack according to the employee agreement (13th salary, 30 days of annual vacation, PTO, transportation allowance, union benefits); medical Insurance; therapy and psychological support platform; dental Insurance; access to the physical health platform; access to a platform offering discounts and coupons for physical and online stores, restaurants, services, and pharmacies; challenges to raise your XPs score working on the projects of the top global game dev publishers; a culture of diversity and inclusion to unite the most outstanding talents; community of people who understand and share your passion for games.Together we will bring games to the next level. Exactly with you.
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