Technical Artist(Project Based)

Technical Artist(Project Based)
Empresa:

Amber


Lugar:

Brasil


Função de trabalho:

Engenharia

Detalhes da Vaga

About us:At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.About the role:Hello talented professionals! We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.If you're passionate about game development, eager to showcase and improve your skills on major titles, and if you are open to potential partnerships down the line, we encourage you to apply and become part of our expert talent community. We look forward to connecting with you!A Technical Artist on a video game development team serves as a bridge between art and technology. They streamline the art production pipeline, define guidelines to optimize assets for performance, and develop tools and scripts to enhance productivity. Their role involves troubleshooting technical issues, collaborating with artists and programmers, and ensuring the seamless integration of visual assets into the game engine.Here's what you can expect:Profile Preselection: Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values.Talent Acquisition Interview: Selected candidates will undergo an initial interview to discuss their experience, skills, and fit for the role.Online Test: Qualified candidates will be invited to complete an online assessment to demonstrate their abilities.Technical Interview: Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.The Quest:Pipeline Development: Design, implement, and optimize art pipelines and workflows to streamline the production process and ensure efficient asset creation, integration, and optimization.Shader Development: Develop custom shaders and materials to achieve desired visual effects, such as lighting, shading, reflections, and special effects, while maintaining optimal performance across different platforms and hardware configurations.Performance Optimization: Collaborate with programmers and artists to identify and address performance bottlenecks, optimize assets, and implement best practices for achieving optimal frame rates and memory usage without sacrificing visual quality.Asset Integration: Implement and integrate art assets into the game engine, ensuring proper functionality, appearance, and performance within the game environment.Tool Development: Create and maintain custom tools, scripts, and plugins to automate repetitive tasks, improve artist productivity, and facilitate collaboration between different disciplines within the development team.Technical Support: Provide technical support and troubleshooting assistance to artists, designers, and other team members, helping them overcome technical challenges and achieve their creative goals.Cross-Disciplinary Collaboration: Collaborate closely with artists, programmers, designers, and other team members to understand their needs, identify opportunities for improvement, and implement solutions that enhance the overall quality and efficiency of the game development process.Research and Development: Stay updated on the latest trends, techniques, and tools in game development, computer graphics, and real-time rendering to continuously improve skills and contribute innovative ideas to the project.Efficient Time Management: Work efficiently to achieve the estimated times for each phase and punctually meet the delivery date.Teamwork: Collaborate and work closely with other artists to be a problem solver and foresee and communicate on time any quality, technical, or delivery issue that may affect the project.Punctuality: Present your progress on a daily basis and/or when requested and assist on time to any meeting, call, or communication request.The Skills:Expertise in game engines such as Unreal Engine and Unity.Proficiency in scripting languages such as C#, Python, or HLSL/GLSL.Proficient in artistic principles (e.g., composition, color theory, lighting) and technical skills (e.g., scripting, shader programming, 3D rendering) with the ability to translate artistic vision into technical solutions.Strong understanding of performance optimization techniques for real-time rendering.Excellent problem-solving skills with the ability to analyze complex technical issues.Excellent communication and collaboration skills, with the ability to work effectively in a team environment and communicate ideas clearly and persuasively.3-5 years of experience in the video game industry and at least 3 credited games.Software Expertise:HoudiniC, C++, JavaPythonLuaMaxScriptPerlMaya, 3D Studio MaxAdobe After Effects, Photoshop and Substance Painter are a plus.Required Application Materials:Resume/CVCover letterReel or Portfolio demonstrating the art and technical skills.The Reward:Competitive project-based compensation.Opportunity to work on exciting and diverse projects.Clear communication and support throughout the project duration.Flexibility in project timelines and deadlines.Potential for long-term collaboration on future projects.Transparent and fair evaluation of your work.
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Fonte: Whatjobs_Ppc

Função de trabalho:

Requisitos

Technical Artist(Project Based)
Empresa:

Amber


Lugar:

Brasil


Função de trabalho:

Engenharia

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